The party solved the ballroom puzzle and came face-to-face with, probably, Cthulhu
They explored a Scooby-Doo-like corridor with looping (and other) doors
After making it through, they found treasure on the balcony of the ball room
They explored the Vestibule, Lounge, and Yellow Room
They went down the ladder below the Yellow Room and ended up in the Servant's Room, encountering several poltergeists
From the servant's room, they explored the Kitchen, Butler's Pantry, and the Butcher/Prep room, finding a secret corridor & room behind
In the room, they found the mad writings of someone who thought that there were plants out to get him
They also found more treasure
Finally, the party explored to the north of the vestibule and passed through the Atrium
Were their minds playing tricks on them, or were the plants alive?
They found some additional treasure in the room
Outside in the courtyard, they had some cursory time to look around
Initially: they step out on to a large vestibule that wraps the entire back-side of the mansion, beyond which there's a large patio and garden beyond that
To the west: they noted an unusual silver-colored, cubic building that is surrounded by an invisible forcefield
They found the forcefield is being projected from a tower to the east
To the east: they note a hedge maze with a tower looming over it
To the north: a large U-shaped greenhouse (past the garden)
Scroll of Jallarzi's Storm of Radiance
5x +2 Arrows
100 gp
Trident of the Deep (Rare, Requires Attunement by a Martial Class)
This blackened trident is encrusted with barnacles and glows faintly with an eerie blue light when submerged in water. It is cold to the touch and seems to pulse with the rhythm of the tides.
Properties:
+1 Weapon: This trident grants a +1 bonus to attack and damage rolls made with it.
Tidecaller: While attuned to the trident, you can cast Control Water once per long rest.
Dagon’s Favor: When underwater, the wielder gains advantage on attack rolls made with this weapon.
Brine-Touched Amulet (Uncommon, Requires Attunement)
This pendant is made from a chunk of black coral, wrapped in thin tendrils of seaweed that never seem to dry out. It gives off a faint scent of saltwater, and the sound of distant waves can be heard when worn.
Properties:
Water Breathing: While wearing this amulet, you can breathe underwater.
Dagon’s Blessing: Once per long rest, you can use an action to gain Resistance to cold damage for 1 hour.
Pearl of the Abyss (Rare, Requires Attunement by a Spellcaster)
This iridescent pearl is the size of a fist and shifts colors, reflecting deep blues and greens with flashes of black. It pulses faintly when held, as if mimicking the breathing of an unseen creature.
Properties:
Ocean’s Power: While attuned to this pearl, you can cast the following spells:
Detect Thoughts (once per long rest)
Tidal Wave (once per long rest)
Control Water (once per long rest)
Deep Secrets: Once per long rest, you can use the pearl to ask one question as though casting the spell Commune with a focus on oceanic or ancient aquatic entities. The answers are often cryptic and may come with unsettling whispers from the deep.
Single Arrow of Slaying (*) for Outer Gods
Scroll of Protection from Plants
Scroll of Blight